June 10 through July 23, 2006
Public Opening Reception June 10 from 6pm until 11pm.
The Contemporary Art Institute of Detroit (CAID) is proud to present
Game Show Detroit, an interactive exhibit devoted to the art of games
and the game of art. Exhibits include new games designed by artists,
familiar games that have been re-imagined, and interactive artworks
fusing the idea of games, art, and play. Many of the artworks will
be playable by visitors.
Jurors for Game Show are celebrated game designer and University
of Michigan Professor of Education Emeritus Fred Goodman along with
CAID Board Members Nick Sousanis and Andy Malone. "Game Show
is designed to appeal to people of all ages and backgrounds and to
create a hub of communal activity around the gallery. We hope to have
visitors who have never been to an art gallery before as well as veteran
gallery goers who have seldom if ever considered themselves as active
participants in artistic creation," says Nick Sousanis.
National and international artists participating in the show include:
Rachel Alexander, Alana Bartol and Emily Linn, Alison Byrnes, Mark
Dancey, Sara Blakeman, Krista Connerly, Neil Hennessy (Pac-Mondrian),
Jack Johnson, Jacque Liu, Andrew Moskalik, Scott Northrup, Teresa
Petersen, Sigrid Piroch, Cynthia Randolph and Andrew Simsak, Perry
Rath, Mike Richison, Michael Sivak, Jen Thomas, the University of
Michigan's A&D Teams, Sambuddha Saha and Graem Whyte,
Other pieces will include works of art based on Fred Goodman's games,
and a piece by juror Andy Malone. Juror Nick Sousanis provides an
essay on games in comic-book format.
Opening night events include interactive performance games with "people
as pieces" conducted by Professor Goodman. A theatrical performance,
"Play: Games are the Enemies of Beauty, Truth and Sleep"
by Donald Barthelme, directed by Maureen Biermann. And a late night
performance by Neil Hennessy as Ms. Pac-Mondrian.
Additionally, CAID's sculpture garden will play host to an artist
designed miniature golf course, featuring 9 holes designed by Detroit
artists curated by sculptor Graem Whyte. In addition to this playable
activity, artist designed putters and other extras will be on hand
for sale. The exhibition and reception are free and open to the public.
The Contemporary Art Institute of Detroit is celebrating its 27th
year as a community based non-profit organization. CAID fosters and
promotes the essential link between contemporary arts and contemporary
society through its exhibitions, performances, critical and public
discourse and the funding of contemporary arts and art related activities.
CAID is a 501c (3) certified non-profit organization.
For further details, contact the Contemporary Art Institute of Detroit:
5141 Rosa Parks Boulevard
Detroit, Michigan 48208
313.899.CAID
Gallery Hours: Saturday, 12-6pm or by appointment.
www.thecaid.org
info@caid.us
http://www.gameshowdetroit.com
Welcome to Game Show Detroit:
Game Show Detroit is about relationships between things and events.
A traditional visitor to an art exhibit expects to find works of art
hanging on the wall or pieces of sculpture sitting in the middle of
the floor. They expect to find things. An art exhibit, of course,
might be said to be an event about specific things because it exists
over a period of time. But Game Show Detroit is designed to demonstrate
that things can turn into events and events can turn into things each
time a visitor moves from one exhibit to another.
To expand on this claim, for many years I have been fascinated by
a statement made by James G. Miller when he was Director of the University
of Michigan's Mental Health Research Institute, "There is no
such thing as structure; there are only slower processes." Similarly,
I have been fascinated by the philosopher and educator John Dewey's
assertion that far more is likely to be learned about a thing or an
event that is named by a noun when the noun is turned into a verb.
The word mind when considered as a noun cannot even be located. (The
brain can; but the brain is not synonymous with the mind.) But consider
the following: Mind your manners? Do you mind? Please mind the baby
while I go out. The verb mind reminds us to consider processes not
structure and the net effect of the events called to mind by the verb
mind becomes the thing called to mind by the noun.
Another of Dewey's favorite examples is the word object. A thing
doesn't even become an object until it objects into our consciousness,
until it becomes an event.
A single needle in a forest of pine trees isn't experienced as an
object unless it is called to our attention. An experienced lawyer
turns a thing someone says into a case-saving event by calling out,
"I object."
All this is captured beautifully by the idea of a game for a game
is a set of rules that establishes a structure designed to set in
motion a complex web of processes … be they forward passes, home runs,
bulls' eyes, checkmates, trumped tricks or bankruptcies in Monopoly.
But nothing better illustrates Miller's claim about there being no
such thing as structure than the ever evolving process of rule making
that constitutes the history of the game of baseball.
So when I claim that Game Show Detroit is about the relationship
between things and events, I am calling attention to our focus on
games and art as an invitation to both interact with the things you
find at the show so that you experience them as events and to recognize
that some of the things you find there are the result of people participating
in events.
Our goal is to make a visit to Game Show Detroit the start of a process
that leads to participants making their own art and recognizing more
fully the artistry associated with games. Art is not distant and esoteric;
it is made up of the things and events that we can all mold, reflect
upon and improve upon. Our vision is to create a community of people
who recognize that they themselves are both creative artists and connoisseurs
of the artistry of their neighbors. Democracy is, in the best sense
of the words, both a game and a work of art. The Constitution of the
United States provides the rules for our game. And it is, of course,
explicitly a structure that has built into it the way it can be changed;
i.e. a process more than a structure. Put another way, democracy is
the art of designing and appreciating things and events that interact
together fairly, productively and beautifully.
As Shakespeare put it (except for one little word), "play is
the thing." So let the games begin!
Fred Goodman
Head Juror, Game Show Detroit
Professor of Education Emeritus
University of Michigan